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CAREER OBJECTIVE:
To work in a challenging
fast paced gaming environment, where I can learn and
grow, and become part of an enthusiastic, creative, and
dynamic team. PROFILE:
-
3D Modeling / Rendering: Modeling organic
beings, artificial structures, and mechanics.
-
Sketching: Proportions, color balance, light
and shadow dynamics.
SOFTWARE SKILLS:
Autodesk Maya 8.5 /
2008
- Extensive experience
with polygonal and nurbs patch modeling in an
organized and proficient manner.
- Strong knowledge
base of different aspects of hypershades, such as
diffuse, bump, specularity, raytracing, globals etc,
in co-ordinance with the default maya renderer and
mental ray.
- Expertise in
lighting, using maya lights and environment probes
for various effects.
- Familiarity with the
various effects such as fire, smoke etc, as well as
paint effects.
- Basic knowledge of
MEL scripting and animation / rigging.
Softimage XSI 6
[Advanced]
- Thorough
knowledge of polygon modeling and other
primitives.
- In-depth
knowledge of working in Render Tree and
materials, and various rendering options.
- Experience with
components like cloth, hair etc.
Pixalogic
ZBrush 3
- Strong 3D
sculpting skills.
- Knowledge of
all the various components including tools,
alpha, stencil, texture etc.
- Able to work
efficiently using keyboard shortcuts for
most actions.
Adobe
Photoshop, Illustrator, InDesign
-
Comprehensive work done for creating
layouts, textures, designs, editing
pictures, and adding effects.
- Used
extensively in several design jobs.
MS
Office, PowerPoint, Excel
-
Worked with PowerPoint for numerous
presentations for class discussions
and some clients.
- Used
Excel to help update records of copy
rights distribution in the movie
industry.
- Use
MS Words in all types of
documentation needs including
letters, essays, applications etc.
CorelDraw 12
-
Extensive knowledge of vector
designing.
-
Knowledge of print colors,
screen printing, laser etc,
using .cdr formats.
OTHER
SKILLS:
Free
hand drawing / sketching
-
Pencil and dry pastels,
specifically with facial
expressions, with an extensive
knowledge of human anatomy.
Creative ideas
- Flow for organic
creatures, colors, and
originality.
Team oriented
- Have worked successfully
with various teams ranging of 5
to 12 in numbers. Able to work
without egoistic issues, and to
contribute and listen
effectively.
Presentation skills
- Presented in front of more
than 30 people on several
occasions, including pitching an
idea to the advertising agency
for Rogers AT&T in Canada.
Effective time management /
organized
- Complete tasks on time,
properly reviewed and organized
in specifics to files, labels,
shades, etc, for easy use.
CAREER
DEVELOPMENT:
-
Freelance Designer (12/2005-Present)
Overview: Developing
creative solutions for
clients. Co-developed 3rd
semester 3D modeling course
at Ottawa University,
specifically based on
Autodesk Maya 5.0. Created
3D logos, and worked on
different class projects
based 3D and design tools.
Clients: Campbell’s Soup-at-hand, Xyon Inc.,
VIB, York and Ottawa University.
-
Graphic Designer (04/2004-12/2005)
Wilson Trophy Co.
Overview:
Designed sports team
logos, awards, posters
etc for sports and
created design pieces
for various business
events. Clients: Rogers AT & T, Royal Bank, Pizza
Hut, Primerica, Miss American Teen Beauty Pageant,
and YBC
EDUCATIONAL BACKGROUND:
-
Creative
Advertising Certificate Seneca @ York University (2005)
-
Business
Administration Degree Humber College (2001 – 2004)
-
Graphic
Designing Certificate ILM Institute (1999 – 2000)
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